5/29/2023 0 Comments Heavy crossbow 5e![]() You might be wondering why I didn't say Crossbow Expert, that's because it's only really useful if your either using a Hand Crossbow, or have Extra Attack. I would suggest Combat Initiate, Sharpshooter, and Lucky. With Rogue 17/Fighter 3 you get 5 Attribute Increasements, the first 2 will get you to 20 DEX, giving you 3 Feats. However since you can get Feats after you hit 20 DEX you could pick up Combat Initiate to get more uses. I usually don't suggest selecting Battlemaster unless Fighter is your primary Class, because you won't get as many Maneuver uses out of it. (I mean, maybe 'champion' is a bit mis-named for this character, but the theme of the arch fits. All of those decisions make sense internally to the game too. I might try RP advice latter.Īnd FWIW, I really like this because it's optimized without being meta and power-gamey. Focus on Dexterity, your Crossbow, and Finesse Weapons. Then every level thereafter should be Rogue. Then get to third level of Fighter and select Champion as your Archetype. Then get to third level of Rouge and select your Roguish Archetype. Put your second level in Fighter and select Archery as your Fighting Style. These skill selections may change based on how backgrounds work, but if you have custom backgrounds select Insight and Sleight of Hand for the Skills, and Disguise Kit and Poisoner's Kit for the Tools (unless your going Assassin Archetype then select Racial Languages). You have two Skills you gain Proficiencies in for Half-Elf, select Acrobatics and Athletics. You have four Skills you gain Proficiencies in for Rogue, select Stealth, Intimidation, Deception, and Perception. Your CHA is now 14, put the two variable ability score increases in DEX (now 16) and WIS (now 12). I suggest starting as Rogue and selecting Half-Elf as your Race. ![]() Are there feats, how do backgrounds work in this campaign?Įither way, start with the following ability scores: 10 STR, 15 DEX, 14 CON, 10 INT, 11 WIS, 12 CHA.
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